scoreboardSTORY
SCORE
0
GOLD
0%
GOLD 0/4TIME 0:00
HIGH 0STREAK 0
stage select
world legend
field manual
← → walk · ↑ ↓ climb ladders and ropes, drop through planks · hold ↑ to scramble out of a pit · SPACE digs the brick you face. C lays a wax brick on that brick, or across an empty gap, and only after you take the wax prize. That prize lasts 20 seconds, and each brick melts 10 seconds after you lay it. Z jumps onto the brick in front of you, or off the brick under your feet, only while a wax brick is on the map. A one-brick floor drops you to the level below. A pit with stone under it holds — hold ↑ to climb out, guards cannot, and it seals in 6 seconds. A guard stuck in one fills it, so you can run across, and burying him brings another in from the side. Guards pocket gold they walk over — bury one to shake the bar loose. Every bar opens the pale exit column and the vault door. Beat that stage's par and the points you scored on it are multiplied: about 1.2× if you finish a sixth early, and 2× if you finish in half the time. Up to two prizes appear at random while you play, each in a random place. A heart is an extra life for 20 seconds, green chevrons double your run for 20 seconds, and a pale mark hides you from the guards for 10 seconds. Amber wings let you fly the open channels for 12 seconds: the arrows move you up, down, left, and right, and brick still stops you. A helm turns you into a warrior for 12 seconds, and any guard you meet is cut down. A truck does the same for 12 seconds, in a truck's shape, with an engine and a horn. A wax brick lets you lay wax for 20 seconds. The prize itself vanishes after 10 or 20 seconds if nobody takes it. This release is the first five stages. K saves the run under a name, L loads one back. EXPORT and IMPORT on that list copy the named runs, the records, and the table into a file you can open on another computer. F fills the screen with the map. Multiplayer, from the title screen, seats named miners with their own lives and turns. T ends a turn and stores the level, the miner, the guards, the gold, and the score in this browser for that miner's next turn. Out of lives and that miner is disqualified. The table closes with ranks and a winner. Network, from the title screen, puts several computers on one stage at the same time. The host picks an unlocked stage, a server name, a password, lives, whether the default guards come along, and whether each miner's name sits in small letters over the figure. CTRL+` drops a line at the bottom of the map so you can type to the other miners. The others join by that server name and password, and recent servers are listed. Every miner looks the same; the log says who was caught. The handshake needs internet, then the computers talk directly. Keep the host's tab in front. P pauses only your miner: the figure holds still, PAUSED sits above it and on your screen, and guards and other miners cannot hurt you. A public server is listed on every join screen; leave its password blank to let anyone in. When every miner is out of lives, the ranks show and the same server starts that stage again with lives restored.